Early Blaster Powerup
There's a way to, instead of waiting for Zero to die in the Sigma stages, get the powered up blaster early in the game. This requires you to:
Extended Ending
After you beat the game, at the screen where you're thanked for playing, wait for approximately forty seconds to see an extended ending.
Extra Lives
To get extra lives, go to Armored Armadillo's stage and when you're about to jump off the first cart, wait and jump off when you see a brown bat different from all the others. Shoot it. This bat gives an extra life.
Repeat as many times as you wish.
Helmet Capsule
You need the acceleration system (foot capsule) to get the helmet capsule. Once you have it, enter Storm Eagle's level. Play until you get to the steel tower rising out of the ground. You will now be able to use the foot capsule to get to the ledge on the other side of the tower. Blow up the gas tanks there, and go through the resulting hole. You'll find the helmet capsule there.
Passwords
Password | Description |
0131-6712-1221 | Sting Chameleon defeated |
5447-4177-4536 | Extra life tank |
1556-6642-7448 | Launch octopus defeated |
8441-2136-4421 | All bad guys dead, super x-buster, 9 powers, 9 sub-hearts, and 4 sub-tanks |
3676-4627-5142 | All sub tanks, all heart tanks, and all bosses defeated |
7437-6412-1255 | Start with everything |
Throw Fireballs
Toast the final boss with this trick. Here's the breakdown. To perform the trick, you must have all eight boss weapons, all nine heart tanks, and all four subtanks.
When you begin the game, don't go to the Sigma Stage. Instead, enter the Armored Armadillo stage.
Play to the end of the stage four times, keeping your Energy and Weapon meters at maximum. It's okay if you take a hit or use a weapon during the stage just be sure to recharge both meters by the time you get to the end of the stage.
Each time you reach the end of the stage, you must use the Escape Velocity to restart at the beginning of the stage. Remember, you must play though four times and always have full Weapon and Energy at the end of the stage.
After the fourth play-through, escape and restart one more time for a fifth try. This time, however, don't use the Escape Velocity. Instead, ride the third wheeled platform across the canyon and climb up the cliff before the entrance to Armored Armadillo's lair. On the top of the cliff, you will find a power-up capsule containing Dr. Light in a Ryu costume. He will give you the "Hadoken" Fireball technique!
You can throw Fireballs using the same motion used in SF II: Sweep the controller in a quarter-circle motion from Down to Forward and hit the Attack button. You can use the Fireball to kill all the final Sigma bosses with only one hit, but you must have full Weapon power to use the move. Remember, though, you cannot save the Fireball item using a password if you turn off the power, you will lose the weapon.
DBBE-446F | Start with 10 lives |
DDBE-446F | Start with 1 lifes |
D0BE-446F | Start with 5 lives |
D1BE-446F | Start with 7 live |
C2B9-3404 | Infinite lives |
D6BE-47AF | Start with less energy |
4DBE-47AF | Start with more energy |
C2B9-1FF7 | Infinity energy |
6DB5-CD97 | Most enemies defeated with one shot |
23BD-3F07 | Start with all enemies and weapons defeated except Sigma |
C9B3-4769 | Infinite weapons once you have them |
D08A-1FBC | Bogus jump |
D58A-1FBC | Super jump |
DB8A-1FBC | Mega jump (highest) |
DDB0-4FA1 | Disable weapon charging |
DDB1-4F61 | Weapon charges to 1st level quicker |