Metal Gear Solid Cheat Codes

Metal Gear Solid (PSX)


Technical demonstration mode
Beat the following modes in order "Training", "Time Trial", "Gun Shooting", "Survival".
Note: Completing each mode will unlock the next mode in the sequence. Then, "Technical demonstration" mode will be unlocked. Use it to watch the CPU demonstrate its best time with the gun.

Infinite ammo
Successfully complete the game without submitting when being tortured to save Meryl. Then at the end of the game you will receive a bandana. Save your game and then start a new game using the saved game. Now when you equip the bandana you can use an unlimited amount of ammo and will not have to reload your gun.

Stealth camouflage
Successfully complete the game with submitting when being tortured to not save Meryl. Then at the end of the game you will receive stealth camouflage. Save your game and then start a new game using the saved game. Now when you equip the Stealth Camouflage enemies (except bosses) and cameras will not detect you.

Camera
Reach area B2 of the tank hanger. Then, at the end of the hallway to the right of the door where you fight Ocerot is a secret room that is entered after using C4 explosive. In the room are security card level 4 and 6 doors. The camera is in the room behind the security card level 4 door. Alternatively, beat the game with submitting when being tortured. After you receive the camera there will be an "Album" option on the main menu, use this option to view pictures that have been taken.

New textures
Successfully complete the game two times using the same saved game location, and getting a different ending both times by getting the bandana and stealth camouflage. Then, next (third) time reach Ninja without using the bandana or stealth camouflage. If done correctly, Ninja will be red. There will now be new textures for Snake and Ninja and new bonus music during the ending.

Alternate costume
Successfully complete the game two times using the same saved game location, and getting a different ending both times by getting the bandana and stealth camouflage. Then, Snake will change into a tuxedo in the elevator during the next (third) time the game is played. Successfully complete the game once more, without using the bandana or stealth camouflage until reaching Ninja. If done correctly, Ninja will be red. Then, Snake will change into a ninja costume during the next (fourth) time the game is played.

Alternate title screen
At the title screen, press the D-pad to change the background color.

Codec frequencies

Name Frequency
Campbell/Naomi 140.85
Mel Ling 140.96
Master 141.80
Otacon 141.12
Meryl 140.15
Nastasha 141.52
Deepthroat 140.48

Konami game surprise
Play the game using a memory card that contains a saved game from any prior Konami title (Castlevania, ISS Soccer, Suikoden, Silent Hill etc.) Then, when Psycho Mantis attempts to read your character's mind, he will mention various game titles.

Pantless Meryl
Follow Meryl into the Women's bathroom and reach the last stall in under five seconds. Then, Meryl will be caught with her pants down during the next FMV sequence.

Humorous Meryl comments
Look at Meryl with the scope or camera.

Hints, tips, and tricks

Hidden ghosts
Take a picture of the following locations using the camera to view hidden ghosts who are KCEJ development team members.

Name Location
Fujimura Elevator in the Comm Tower B complex
Fukushima Heliport; looking out to sea from cliff
Hirano Elevator in Comm Tower B; deep in the shaft of top level
Ishiyama Heliport top of building
Ito Inside elevator to tank hangar
Jerem Blaustein Sniper Wolf's corpse
Kaneda The mirror located in the Women's restroom
Kimura MG underground base; tip of Metal Gear 's railgun
Kinbara Dark area of stairs
Kitao Decoy Octopus (fake DARPA chief) corpse
Kobayashi Rock in canyon
Kobayashi Johnny Sasaki holding cell, near DARPA chief
Kojima Otacon lab; the picture frame to the right
Korekado Men's restroom
Kozyou Behind the watertank-like structure in the Canyon
Kutome Observation room
Makimura Hidden armory store room; behind the weakened wall
Matsuhana Hallway of corpses; outside Otacons lab
Mizutani When fighting Metal Gear
Mori Lowest point of elevator; Comm Tower B
Mukaide Reflection in wolfdog cave puddle
Muraoka Water in cargo dock
Nakamura In Meryl's blood pool; where she is sniped
Negishi Sewage waterfall
Nishimura Next to Baker's corpse
Okajima Maggots of the real DARPA Chef in cell
Onoda Where Baker is tied up
Sasaki Picture frames in the Commander's room
Sato Comm Tower A; roof destroyed by Hind D missiles
Scott Dolph Deep down in the dark from the walkway between Comm Towers A and B
Shigeno Heliport,security caera by staircase
Shikama Electric floor
Shimizu Wolf dog cave; first crawling point
Shinkawa Deep in Sniper Wolf's hallway behind the second pillar
Sonoyama Torture machine
Takade Ninja room; glass atedga
Tanaka Heliport; sleeping soldier
Tougo End of boiler room; in Blast Furnace with the steam
Toyota Container in the middle of Raven's warehouse
Uehara Edge of elevator; where the ravens are
Yamashita Tip of nuke warhead in nuke storage room
Yoshimura Dead end of air duct
Yoshioka Bridge on the third floor of the blast furnace


Game Shark Codes
Version 1.0

Infinite Health 800B7526 0600
Max Health 800B7528 0600
Infinite Air 800AE1AC 03E7
Ghost Mode 800AE188 0000
800AE18A 0000
Never Get A Cold 800B752A 0000
Radar Not Jammed When Spotted 800AE178 0000
All Modes VR Training 800B672B 0020
Never Reload 800AE164 000D
Walk Thru Walls 80027250 9CC4
80027252 0800
Have SOCOM Pistol 800B7532 03E7
800B7546 03E7
Have FAMAS Rifle 800B7534 03E7
800B7548 03E7
Have Nikita 800B7538 03E7
800B754C 03E7
Have Stinger 800B753A 03E7
800B754E 03E7
Have PSG1 Rifle 800B7544 03E7
800B7558 03E7
Have Grenades 800B7536 03E7
800B754A 03E7
Have Claymore Mines 800B753C 03E7
800B7550 03E7
Have C4 800B753E 03E7
800B7552 03E7
Have Stun Grenades 800B7540 03E7
800B7554 03E7
Have Chaff Grenades 800B7542 03E7
800B7556 03E7
Have Cigarettes 800B755A 0001
Have Scope 800B755C 0001
Have Cardboard Box A 800B755E 0001
Have Cardboard Box B 800B7560 0001
Have Cardboard Box C 800B7562 0001
Have Night Vision Goggles 800B7564 0001
Have Thermal Goggles 800B7566 0001
Have Gasmask 800B7568 0001
Have Body Armor 800B756A 0001
Have Ketchup 800B756C 0001
Have Stealth Camouflage 800B756E 0001
Have Bandana 800B7570 0001
Have Camera 800B7572 0001
Have 255 Rations 800B7574 03E7
800B758A 03E7
Have 255 Medicine 800B7576 03E7
800B758C 03E7
Have 255 Diazepam 800B7578 03E7
800B758E 03E7
Have PAL Key 800B757A 0001
Have Level 100 Key Card 800B757C 0064
Never Have Time Bomb 800B757E 0000
Have Mine Detector 800B7580 0001
Have MO Disc 800B7582 0001
Have Rope 800B7584 0001
Have Hankerchief 800B7586 0001
Have Suppressor Active 800B7588 0000
Weapon Equipped Modifier Code 800B752C ????
Item Equipped Modifier Code 800B752E ????
End Ranking Codes
No Continues Used 800B75BE 0000
Lots of Kills 800B75AE 0258
0 Kills 800B75AE 0000
Found 0 times 800B75AC 0000
No Rations Used 800B75BC 0000
Never Saved 800B75C0 0000
First 2 Digits of Time Elapsed is 00 800B75C6 0000
Quantity Digits to Accompany Weapon Equipped Modifier Code
0000 - SOCOM Pistol
0001 - FAMAS Rifle
0002 - Grenade
0003 - Nikita
0004 - Stinger
0005 - Claymore
0006 - C4
0007 - Stun Grenade
0008 - Chaff Grenade
0009 - PSG1 Rifle
FFFF - Nothing
Quantity Digits to Accompany Item Equipped Modifier Code
0000 - Cigarettes
0001 - Scope
0002 - Cardboard Box A
0003 - Cardboard Box B
0004 - Cardboard Box C
0005 - Night Vision Goggles
0006 - Thermal Goggles
0007 - Gasmask
0008 - Body Armor
0009 - Ketchup
000A - Stealth Camouflage
000B - Bandana
000C - Camera
000D - Ration
000E - Medicine
000F - Diazepam
0010 - PAL Key
0011 - Level ? Card
0012 - Time Bomb
0013 - Mine Detector
0014 - MO Disc
0015 - Rope
0016 - Hankerchief
0017 - Suppressor
FFFF - Nothing

Version 1.1

Infinite Health 800B752E 03E8
Infinite Air 800AE1B4 03E8
Never Reload 800AE16C 000D
Have SOCOM Pistol & Ammo 800B753A 0019
Extra Ammo SOCOM Pistol 80067CD8 0001
Have FAMAS Rifle & Ammo 800B753C 0065
Extra Ammo FAMAS Rifle 800682F4 0001
Have Nikita & Ammo 800B7540 0004
Extra Ammo Nikita 80068FE0 0001
Have Stinger & Ammo 800B7542 0004
Extra Ammo Stinger 80069524 0001
Have PSG1 Rifle & Ammo 800B754C 0005
Extra Ammo PSG1 Rifle 8006A378 0001
Have Grenade 800B753E 0008
Have Claymore 800B7544 0006
Extra Claymores 800698D8 0001
Have C-4 800B7546 0004
Extra C-4 80069C24 0001
Have Stun Grenade 800B7548 0003
Have Chaff Grenade 800B754A 0003
Have Cigarettes 800B7562 0001
Have Scope 800B7564 0001
Have Cardboard Box A 800B7566 0001
Have Cardboard Box B 800B7568 0001
Have Cardboard Box C 800B756A 0001
Have Night Vision Goggles 800B756C 0001
Have Thermal Goggles 800B756E 0001
Have Gasmask 800B7570 0001
Have Body Armor 800B7572 0001
Have Ketchup 800B7574 0001
Have Stealth Camouflage 800B7576 0001
Have Bandana 800B7578 0001
Have Camera 800B757A 0001
Have Rations 800B757C 0002
Have Medicine 800B757E 0002
Have Diazepam 800B7580 0002
Have PAL Key 800B7582 0001
Have Level 10 Key 800B7584 000A
Have Mine Detector 800B7588 0001
Have MO Disk 800B758A 0001
Have Rope 800B758C 0001
Have Hankerchief 800B758E 0001
Have Suppressor 800B7590 0000
Never Have Time Bomb 800B7586 0000


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